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Video editing and relay system

Client: a major sports streaming company

A system built mainly for streaming sport: it relays camera footage from several angles on site, editing as it goes, and can drop edited material such as highlights straight into the feed.

Video editing and relay system

Main features

  • Video streaming over the WebRTC protocol
  • Switching which camera is output
  • Synchronising the cameras with each other
  • Editing highlight moments
  • Inserting a highlight clip into the live feed
  • FHD at 60 fps
  • Compositing graphics that change in real time, such as the score, into the stream

Strong points

01

Streams footage from several cameras at high quality and low latency

02

Output timing is adjusted so the streams do not drift apart

03

Choosing the best angle from the multi-camera feed builds a sense of being there

04

Highlights can be cut while the live feed is still going out, and inserted into that same broadcast

05

The edited real-time feed can be sent straight to YouTube Live and similar

06

A properly sized server build keeps infrastructure cost to a minimum

System configuration

System diagram

Remote live streaming system

Client: a major video streaming service

A live streaming system that allows two-way communication between the venue and the audience.

Remote live

Main features

  • Streaming at low latency (within 0.3-1.0 seconds) over the WebRTC protocol
  • Two-way communication so the audience and the venue can talk
  • Sending reactions, stamps and text chat at low latency
  • The viewer can switch to the feed they want (up to 3 angles)
  • Polls and quizzes set by the organiser

Strong points

01

Streams a live event held at a distance to a large audience

02

Viewers appear 30 at a time on the monitors at the venue (the server composites 30 feeds into one)

03

Reactions from viewers reach the venue at once, at low latency

04

Reactions arrive not only as video but as animated stamps and sound effects, which makes watching interactive and more involving

05

Other viewers can be heard too, so it feels like a live crowd

06

A talk room lets you chat with friends while watching

07

Audio is stereo, at a quality that holds up for watching a live show

08

Several angles are sent from the venue and the viewer switches between them

09

The viewer audio arriving at the venue can have its level set individually

10

A properly sized server build keeps infrastructure cost to a minimum

System configuration

System diagram

This system is provided as a service by NTT Business Solutions Corp. (NTTビジネスソリューションズ株式会社) and NTT SmartConnect Corp. (エヌ・ティ・ティ・スマートコネクト株式会社).

Remote appearance demo system

Client: a major television broadcaster

A remote appearance system that carries video from a distant location securely and at low latency.
There is also an audio channel for the crew to talk and give directions on.

Remote appearance demo system

Main features

  • Streaming at low latency (within 0.3-1.0 seconds) over the WebRTC protocol
  • Choosing which connected camera and microphone to use
  • Setting the codec, resolution and frame rate of the outgoing video
  • Setting the codec and so on for the talkback audio channel

Strong points

01

The client device is a Jetson, so at the performer’s end it works as soon as it is switched on. Anyone can use it.

02

Latency as low as 100 msec for video and 80 msec for audio

03

The transmitter and receiver can go anywhere

04

Sending and previewing video feels simple

05

A properly sized server build keeps infrastructure cost to a minimum

System configuration

System diagram

Two-way sports streaming system

Client: a major sports streaming service

A system that streams a sports event held at a distance to a large audience.

Two-way sports streaming

Main features

  • Streaming at low latency (within 0.3-1.0 seconds) over the WebRTC protocol
  • Two-way communication so the audience and the venue can talk and send reactions
  • Communication between viewers
  • Animated stamps and sound effects from viewers are composited with the venue camera feed onto the screen at the venue
  • Multi-angle streaming, delivered to the viewer as a multi-angle feed
  • The viewer can switch to the angle they want (up to 3 angles)

Strong points

01

Streams a sports event held at a distance to a large audience

02

Compositing footage from several angles makes it immersive and more enjoyable to watch

03

Reactions, stamps and text chat sent at low latency make watching interactive and more involving

04

Animated stamps and sound effects from viewers can go up on the big screen at the venue, so the performers feel the reaction at once

05

A talk room lets you chat with friends while watching

06

The operator can change the banner on the viewer’s screen - a player introduction under the video, for instance

07

The venue cameras can be shown side by side, or the operator can bring one up close

This system is provided as a service by NTT Business Solutions Corp. (NTTビジネスソリューションズ株式会社) and NTT SmartConnect Corp. (エヌ・ティ・ティ・スマートコネクト株式会社).

TV program-linked streaming system

Client: a major television broadcaster

A system that streams a discussion held across several locations to a large audience.

TV program-linked streaming

Main features

  • Streaming at low latency (within 0.3-1.0 seconds) over the WebRTC protocol
  • Talk to the venue: the viewer’s camera and microphone are sent there
  • Animated stamps and sound effects from viewers are composited with the venue camera feed onto the screen at the venue
  • Alongside the main feed, several cameras on site can be combined into one multi-angle feed for the viewer
  • The viewer can switch to the angle they want (up to 3 angles)

Strong points

01

Footage from several locations is combined into one feed for the viewer

02

The cameras at each location can be shown side by side, or the operator can bring one up close

03

Text chat from viewers reaches every location at once, at low latency

04

A banner for the product featured in the programme sits under the video, giving the viewer a path to buy it

This system is provided as a service by NTT Business Solutions Corp. (NTTビジネスソリューションズ株式会社) and NTT SmartConnect Corp. (エヌ・ティ・ティ・スマートコネクト株式会社).

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